Then came the main area, Central Evidence.
#Markiplier emily wants to play 2 how to#
You are trapped in a nightmare with the dolls and need to figure out how to wake up. His creepy art taste combined with a peculiar layout, odd lighting, subtle sounds, and the cluttered mess everywhere will keep you on edge. The sandwich guy’s apartment was created first.
I gathered my notes and starting making it all a reality. I took that information and combined it with my fears and created new terrifying moments in Emily Wants to Play Too. I could figure out what scared people the most. It was awesome that I could watch them at any time and see how players and spectators reacted. This caused Emily Wants to Play to take off in the streaming community. People loved watching other player’s reactions to the game, even if they were too scared to play themselves. I do not like dolls, and I definitely don’t want to be trapped somewhere in the dark with them! I again started with my fears in planning Emily Wants to Play Too (which is why a mannequin exists in the game), but I also used player’s fears.Īs soon as the original was released at PlayStation Store, live streams began broadcasting like crazy.
I came up with many of the concepts in the first game by tapping into my personal life and fears. Livestreams of the original helped shape the scares in the sequel This included changes to the old characters, new game ideas, new character designs, backstory, how the monsters would behave, sound design and more. I planned the entire game before I started putting anything together on a computer. I would write and rewrite each idea over and over. For months I jotted down notes and drawings on paper, computer and my phone. I have been working on Emily Wants to Play Too, even before the original was finished releasing.
#Markiplier emily wants to play 2 full#
The game was laid out in full before development started Tonight, during one of your deliveries, your nightmare comes true. Lately everything has been great, except you keep having an ominous nightmare about dolls coming to life. You play as an average young guy, partying it up daily, working at a local sandwich shop for some extra cash. I have been working for over a year and a half making a sequel that would include everything you loved in the original and surpass it, in terms of quality, content and scare factor. I am Shawn Hitchcock, the creator of the original Emily Wants To Play.